Wednesday 17 August 2011

Dialogue tweaks & NPC's [COMPLETE]


It's been a while since I last posted, but that's mainly due to the fact that I started working this month and I now have less time to spend on the game.

But it's still being worked on, don't panic. ;)

Now on to the interesting stuff!

In-game Screenshots after the break!



Features:

- Easier dialogue management
- Exclamation mark when a dialogue is available
- Basic (raw) NPC movement

In-game screenshots:

You know what? Nevermind!

Have a preview instead!



5 comments:

  1. Awesome, I really love how this is turning out. If I find any glitches or issues, I'll make sure to alert you.

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  2. Thanks, I'll be revising the other tutorial levels now. Shouldn't take too long.

    After that, I'm going to release the second beta.

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  3. Minor Bugs
    -Hitting enter in the credits room crashes the game
    -Spitfire seeming slides to the right when she reaches the final cloud
    -Can still run infinitely in the air when you run into the corner of a platform

    ReplyDelete
  4. Fixed the credits room crash.
    I forgot to remove the Eventlistener.

    Also, Spitfire sliding doesn't occur every time so I guess it has something to do with the engine. I'm looking into this.

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  5. I've gotten it to occur consistently, but not quite sure if I'm some how triggering it.

    Also, might I suggest that you can't talk to NPCs mid-flight? I have had instances where I fell into the pit and the dialogue was still going on.

    ReplyDelete