Wednesday, 17 August 2011

Dialogue tweaks & NPC's [COMPLETE]

It's been a while since I last posted, but that's mainly due to the fact that I started working this month and I now have less time to spend on the game.

But it's still being worked on, don't panic. ;)

Now on to the interesting stuff!

In-game Screenshots after the break!


- Easier dialogue management
- Exclamation mark when a dialogue is available
- Basic (raw) NPC movement

In-game screenshots:

You know what? Nevermind!

Have a preview instead!


  1. Awesome, I really love how this is turning out. If I find any glitches or issues, I'll make sure to alert you.

  2. Thanks, I'll be revising the other tutorial levels now. Shouldn't take too long.

    After that, I'm going to release the second beta.

  3. Minor Bugs
    -Hitting enter in the credits room crashes the game
    -Spitfire seeming slides to the right when she reaches the final cloud
    -Can still run infinitely in the air when you run into the corner of a platform

  4. Fixed the credits room crash.
    I forgot to remove the Eventlistener.

    Also, Spitfire sliding doesn't occur every time so I guess it has something to do with the engine. I'm looking into this.

  5. I've gotten it to occur consistently, but not quite sure if I'm some how triggering it.

    Also, might I suggest that you can't talk to NPCs mid-flight? I have had instances where I fell into the pit and the dialogue was still going on.