Wednesday, 14 September 2011

Trilight revamp [Huge update]

Man, It's been almost a month since my last post. Well, I was kinda busy and I took a small break from this project.

But now I'm bored and I decided to start again. I wasn't completely satisfied with the direction Trilight was going. Now that I think about it, I never knew where I was going. I didn't have a story, no actual gameplay rules. As a matter of fact, I had nothing but an engine demo.

In the last month I've finally finished the fanfiction "Past Sins". Brilliant story.
And I've also finished Limbo, which is an awesome Indie game. It's somewhat grimdark, spooky and mysterious.

I'm always somewhat influenced by what I see, read or hear.
Now combine the mechanics I already had in Trilight, add some Past Sins references and on top use the grimdark setting from Limbo and you have yourself something completely unique.

I've spent the last few days tweaking and tuning Trilight and this time I'm satisfied with the result so far.

Screenshots








Poor Twilight.. she really cares about her.




My only concern is that I might have used too many effects, causing the game to lag a little.
It plays fine on my pc (30fps on high), but that's because I have a Core i7 processor and 8Gb of RAM.

The player will probably be able to disable some effects to increase performance in the game.

Anyway, that's it for now.

Wednesday, 17 August 2011

Dialogue tweaks & NPC's [COMPLETE]


It's been a while since I last posted, but that's mainly due to the fact that I started working this month and I now have less time to spend on the game.

But it's still being worked on, don't panic. ;)

Now on to the interesting stuff!

In-game Screenshots after the break!

Friday, 29 July 2011

Dialogue tweaks & NPC's


Almost every game has npc's, and this one has them as well!
Though they may not be as "smart" as other npc's in other games, they sure have their use.

More after the break!

Monday, 25 July 2011

Dialogue system [COMPLETE]

So yeah, I've finished the dialogue system yesterday.
(I wanted to post this yesterday, but Past Sins as well as Antipodes were updated and I couldn't keep myself from reading the new chapters!)

Anyway, on to the interesting part of the post: Dialogue!

I posted some previews a few days ago and after some useful comments I've decided to add faded cutiemarks to the background to make it look better. Thanks Crystopher!

Some in-game screenshots and code after the break!

Thursday, 21 July 2011

Revising tutorials / Dialogue system



Again 2:30AM, but I don't mind.

So, I've been busy for a while trying to fix most of the bugs in the game.
I wanted to fix them all in 1 day and get it over with quickly. Well I have to say that plan failed horribly.
Some bugs were easily fixed, but other required me to rethink and recode some of the game logic.

(See bugs and features report #1: http://trilightgame.blogspot.com/2011/07/bugs-and-features-report-1.html)

But now that most of them are fixed, I can finally continue with the actual game.

More of that after the break!


Tuesday, 19 July 2011

Bug fixing is tiresome

Dear princess Celestia


Today I've learned that bug fixing can be very tiresome.
It's already 2am and I've barely had 4 hours of sleep.
Spike just came to tell me to go to bed and I shall follow his advice.


Your faithful Brony
Michiel De Mey

Monday, 18 July 2011

Bugs and Features: Report #1

I've been up 'till 4am and I hardly had any sleep due to the massive amount of emails I had to go trough. But now that I've read most of them (I've received 2 new beta requests while writing this), I've made a list of current bugs and feature requests.

All of that after the break!